Naughty Dog was expanding motion capture technology with Uncharted: Drake's Fortune on PS3. The improved technique of performance capture would
Uncharted Performance Capture |
Another exciting change of this generation has been narratives that react to player choice. Telltale's The Walking Dead, and Bioware's Mass Effect Trilogy and Dragon Age provided decision points that effect the story in a unique way. It created exciting discussions as no one's experience was exactly the same.I found that these games would fill the drought of JRPG's that took a long time to show up on the system.
I have always been a fan of Japanese games. I wasn't following the business as closely back then so I had not realized that many Japanese developers were struggling with the higher demand of HD visuals, and many had gone to handhelds to make these games. I would later find these on my PSP and pick up a Nintendo DS to play many of these creative titles.
No retrospective of this generation of gaming would be complete with out plastic instruments. In 2007 I had fallen in love with with Harmonix's rhythm games Guitar Hero, Frequency, and Amplitude had become addictions as well as Sony's Singstar. When I found out about Rock Band a game that combined Guitar Hero, Singstar, and added drums it was love at first sight. This game would become the focus of almost
every party or group gathering for the next several years. It was unfortunate that by the time RockBand 3 added keyboard it would seem that the bright burn of the living room rock-star had faded into obscurity.
I did debate between a Wii and X Box 360. Halo 4 looked amazing, and I had a lot of faith in Harmonix and couldn't wait to play Dance Central. Nostalgia won out though and I went with the Wii. I had not had a Nintendo console since the original NES. The virtual console. But it was The Legend of Zelda: Skyword Sword that drew me in. This game proved that motion control can work non casual games. Look forward to my top 10 game of the generation coming soon.